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Craps
 
Home / Craps / Rules
 
The rules of Craps
 

Objective
There is a common misconception that Craps is a complicated game to play but it isn't, it's quite easy to learn and great fun to play. In Craps , the player bets on whether the dice roll will result in a win or loss

.

Craps is played with two dice. Poker chips are used to place bets.

The Shooter and the Come Out Roll
The player rolling the dice is called the shooter. The "come out" roll is the shooter's first roll. 2 Bets Before the Come Out Roll

I. Pass Line betsThe Pass Line is an even money bet.
When you make a "pass line" bet, you are betting the shooter WILL be successful. The results for the "pass line" "come out" rolls are as follows...

"Come Out" Roll ( First Roll ) Result
7 or 11 ("Natural") Player Wins
2, 3, or 12("Craps") Player Loses
4, 5, 6, 8, 9, or 10 ("Point") Player wins if the shooter rolls the "point" number again before a 7

Player loses if a 7 is rolled before the "point" number.

For example, if the shooter's "Come Out" roll is an eight that will become the "point", the shooter continues to roll until an eight or seven is rolled. A roll of eight wins, a roll of seven loses, called a "seven-out". All intervening rolls are irrelevant to the "Pass Line" bet. Once either the seven or point has been rolled, the next roll becomes the new come out roll.

II. Don't Pass Line betsThe Don't Pass Line is an even money bet.
When you make a "don't pass line" bet, you are betting that the shooter WILL NOT be successful. The opposite of a "pass line" bet except rolling a 12 ties (a "push"), when you make a "don't pass" bet, if the come out roll is:

"Come Out" Roll ( First Roll ) Result
7 or 11 ("Natural") Player Wins
2 or 3 ("Craps") Player Loses
12 ("Push") Tie

You win after the first roll if the shooter rolls a seven before making his point. However, you lose if the shooter successfully make his point. For example, if the shooter's "Come Out" roll is an eight, the shooter continues to roll until an eight or seven is rolled. A roll of eight loses, a roll of seven wins. All intervening rolls are irrelevant to the "don't pass line" bet.Once either the seven or point has been rolled, the next roll becomes the new "Come Out" roll.


8 Bets after the Come Out Roll

If the shooter is winning, the dice are not passed on. The dice are only passed to the next player if the shooter sevens-out (rolls a seven) or decides not to continue rolling. In the Internet version of Craps, the player loses if there is a seven-out and can end the game at any time provided there are no bets placed.

Pass Line and Don't Pass Line bets are made on the shooter's "Come Out" roll. All other bets are placed after the come out, once a "point" has been determined, and work independent of the "pass line" and "don't pass" bets.

I. The Come Bet
Made any time after the initial "Come Out" roll when a shooter has a point to make, you win on the first roll of the come bet with a natural (7, 11) and lose on Craps (2, 3, 12). Any other number that comes up is a come point. You win on a come bet if this number is rolled again before a 7.

II. The Don't Come Bet
Opposite of the come bet, except the 12 is a tie. Made any time after the initial "Come Out" roll when a shooter has a point to make, you lose on the first roll of the don't come bet with a natural (7, 11) and win on Craps (2, 3). Any other number that comes up is a come point. You lose on a don't come bet if this number is rolled again before a 7.

III. Odds Bet
You can accompany your Pass Line, Come, Don't Pass, or Don't Come bet with an additional bet called an "odds bet". Once point has been established, the odds bet is popular because it pays "true odds" on your bet. True odds are based on comparing the chance of your number being rolled before the 7, are paid out accordingly. To illustrate, using the True Odds Chart, you can see that the 7's chance of coming up is twice that of the 4. When you place an odds bet on the four, it will pay 2 to 1, the true odds.

Determining True Odds
The following chart will display the number of ways a 7 can be made, as opposed to the number of ways any other combination of points can be rolled at a given time.



An odds bet on the "pass line" and the "come" is called "taking odds". The payouts on taking odds are:

Hard Bets Only Wins Payout
Hard 4 Before 7 or soft 4(1+3, 3+1) 7 - 1
Hard 6 Before the 7 or soft 6(1+5, 5+1, 2+4, 4+2) 9 - 1
Hard 8 Before the 7 or soft 8( 2+6, 6+2, 5+3, 3+5) 9 - 1
Hard 10 Before the 7 or soft 10(4+6, 6+4) 7 - 1


One Roll Bets:

One Roll Bets Description Payout
Any Seven Betting the shooter will throw a seven on the next roll 4 - 1
Two Betting the shooter will throw a two on the next roll 30 - 1
Twelve Betting the shooter will throw a 12 on the next roll 30 - 1
Horn Bet This is a one-roll bet that the shooter will throw a 2, 3, 11, or 12 on the next roll 15 - 5 (3 or 11),
30 - 4 (2 or 12)
Three This is a one-roll bet that the shooter will throw a 3 on the next roll 15 : 1
Eleven This is a one-roll bet that the shooter will throw an 11 on the next roll 15 : 1
Any Craps This is a one-roll bet that the shooter will throw a 2, 3, or 12 on the next roll 7 : 1

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